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Your Steam version doesn't recognize the last puzzle as done.

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Found a lot of bugs, i can tell you more in detail later or Dm me :) bee#8798 


(Puzzle skips, TP glitches, OOB etc)

Deleted 113 days ago

thank you :)

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Yup it crashes under Linux. It looks like an invalid memory address call, you properly have a memory leak or calling to illegal memory (eg. outside of your process).

Please, can you provide the Linux version with debug symbols (debug build!)? That would be the only way to debug this issue in more details. Maybe I can help you.

I can't get more output (due to the fact No symbol table is loaded.):

❯ coredumpctl gdb 39346
           PID: 39346 (fluxcaves.x86_6)
           UID: 1000 (melroy)
           GID: 1000 (melroy)
        Signal: 6 (ABRT)
     Timestamp: Tue 2020-09-22 00:09:22 CEST (7min ago)
  Command Line: ./fluxcaves.x86_64
    Executable: /home/melroy/Downloads/108_Linux_Full/fluxcaves.x86_64
 Control Group: /user.slice/user-1000.slice/session-c1.scope
          Unit: session-c1.scope
         Slice: user-1000.slice
       Session: c1
     Owner UID: 1000 (melroy)
       Boot ID: 027f3899cd954aa3b420d005aa403df1
    Machine ID: f802396639df483aba14581a3628b511
      Hostname: melroy-pc
       Storage: /var/lib/systemd/coredump/core.fluxcaves\x2ex86_6.1000.027f3899cd954aa3b420d005aa403df1.39346.1600726162000000000000.lz4 (truncated)
       Message: Process 39346 (fluxcaves.x86_6) of user 1000 dumped core.
                
                Stack trace of thread 39368:
                #0  0x00007fc0e579c18b n/a (n/a + 0x0)

Backtrace stopped: Cannot access memory at address 0x7fc08b7fc8f0

Its seems really fun and chill but it consistently crashes on the first open world puzzle - is this the Linux issues you mentioned in the game descriptions?

When you exit from the first cave level? thats coused usually if you not using vulcan API (and the most problem on linux)

how do I start the game in vulkan, not openGL?

This game is super relaxing and the puzzles are challenging. The soundtrack is nice and chill, and it runs great on my RX 580. Nice job, fubenalvo!

thank you very much :)

https://fubenalvo.itch.io/fluxcaves/devlog/108404/flux-caves-is-free-to-download... is free!

Well done!

thank you :)

It's still super relaxing to play. The visuals and the soundtrack are just great.

briliant video, thank you! :)

I found a workaround for the Linux "black fog" bug: Switch to Unity's Vulkan backend by adding "-force-vulkan" to the command line. Seems like it might make sense to switch the game over to Vulkan by default, at least on Linux.

This was really relaxing experience. Totally gonna play more for myself. I like how it looks, how it sounds(that music is perfect) and puzzles are so good

Thank you KDi, and dont forget the cakes in the new update! ;)

I love this game so much, I was just wondering. is there/will you ever make a discord server?

I'm on several discord servers, but yeah I dont have my own. Do you think there would be need for it? 

no, just thought it would be nice to have a place to discuss bugs and ideas for the game

This game is so beautiful! Even though it's a puzzle game, it's so calming and I enjoyed every minute of it!

Have you made the music yourself? It was so wonderful :D

I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)

Thank you for the kind words :)

Yeah ofc, I heard about it, Flux won one of the game of the week voting. here is the project page: https://thegdwc.com/pages/game.php?game_guid=8bb9c0b3-6f2f-46e1-8563-0d0d5ccd6277
Hopefully I can visit Findland at the end :)

Oh that's great! Good luck in the competition :D

thank you :)

Hey! Sorry it took me so long to check this out. I added it to my bonus games here but I think it's shaping up really nicely so far! Having an open world element was smart since most 3D puzzle games are just going from one closed room to another. 

I'd like to see more of that, something that gives the setting a story, like the crashed ship?  I haven't had time to get through much of it, though, so I'm not really in a position to give any quality feedback beyond the core mechanics, which are great. Will play more when I have more time. 

I generally love to see puzzles like these tie into the world rather than just exist in them, like each one helping to complete a task in the environment. Power something up, get water flowing to an area, etc.  So I'm curious to know what the hook is with this game as I continue with it!


Thank you for the video! :) Tha game will be available on Steam in tomorrow if you are intrested in! ;)

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