FluxCaves v0.82 is out with several fixes!


What's new in FluxCaves v0.82?

  • Fixed the orange crystal at open world level 4
  • From now the endgame Sphere counter triggers, when you solve an open world puzzle
  • Added a crashed ship front of the level 1 entrance/exit (just a decoration, and visual story telling stuff)
  • I made level 10 easier: Changed two ice floor part to normal slider floor
  • On a level there is a secret "corridor", nobody found this yet, so I made a little hint for that
  • On the maze level I blocked the player to jump up on the walls
  • The material of the rotator element is changed a bit, it have two arrows on the middle now. Hopefully it makes more clear, what is it's functionality :)
  • Fixed the entrance door for Level 17, it's go for the right level now
  • At level 16 changed the wrong title "level15" to "level16" inside the cave
  • Fixed the savegame system, now you spawn at right position after restart the game
  • The endgame progress checker triggered after 7 level, now it's correct and only triggers after completing all 24 levels.

Files

FluxCaves_20190306_082.zip 363 MB
Mar 10, 2019

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